In Ubisofts' Ghost Recon Breakpoint, the management of skills is achieved by accessing the skill tree from the menu. Each skill belongs to one of five different categories; abilities, consumables, passive, perk and upgrade. We put together a map of the skill tree with all of the details you need to put together the perfect operator. Additionally, we outlined a couple of builds to try out below.
Ghost Recon Breakpoint introduced a new aspect to the game, classes. Gone are the days of everybody hitting level 15 and being able to carry around a Medic Drone. It is up to you and your squad to determine what class suits your mission or playstyle best. Should all four of you go to the bivouac and switch to the Panther class so everyone can sneak into an enemy base undetected; or should you all be different classes so you can snipe, sneak, and heal? Whatever choice you and your squad make, stay classy Ghosts.
There are a few takeaways that I have from Ghost Recon Wildlands, and I put together a list of items I hope are things we Ghost Mode'rs (lovers of pain) could possibly look forward to. I think they would contribute to the challenge and depth of what I look for in this mode.